The Party Toolkit

Actions Charades

105 words to act out, in easy, medium and hard lists

Action charades strips the game back to its purest form: no titles, no proper nouns, just a person and a verb. Because there is nothing to spell out letter by letter, actions are the fastest lists to play and the easiest for younger kids, non-native speakers and big mixed groups to enjoy together. The comedy comes from watching someone commit fully to brushing invisible teeth, wrestling a flat-pack bookshelf, or landing an imaginary airplane. We have split the activities into three difficulty tiers so the game scales with your crowd. Easy covers simple daily motions almost anyone can guess in seconds, medium adds hobbies and sports that need a little setup, and hard throws in tricky multi-step tasks that force the actor to break a big idea into small, readable gestures. Set a two-minute timer and let the miming begin.

Easy action charades words

Easy action charades needs no cultural knowledge whatsoever, which makes it the most inclusive list on the whole site. Every prompt here is a motion the human body already knows: brushing your teeth, tying your shoes, blowing out candles, petting a dog, sneezing, yawning, whistling a tune. Nobody has to have watched anything or read anything to guess, so it works beautifully with young children, with mixed-language groups, and with the relatives who claim they are bad at games. Because the clues are single motions, rounds move fast and almost every turn ends in a correct guess. Use this tier to warm up a room, or as the entire game when the crowd spans forty years.

  1. 1. Brushing your teeth
  2. 2. Waving hello
  3. 3. Clapping your hands
  4. 4. Jumping up and down
  5. 5. Eating an apple
  6. 6. Drinking a glass of water
  7. 7. Falling asleep
  8. 8. Reading a book
  9. 9. Washing your hands
  10. 10. Combing your hair
  11. 11. Tying your shoes
  12. 12. Sneezing

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  1. 13. Yawning
  2. 14. Laughing
  3. 15. Crying
  4. 16. Running in place
  5. 17. Swimming
  6. 18. Dancing
  7. 19. Cooking dinner
  8. 20. Sweeping the floor
  9. 21. Typing on a keyboard
  10. 22. Painting a wall
  11. 23. Riding a bike
  12. 24. Kicking a ball
  13. 25. Blowing out candles
  14. 26. Opening a heavy door
  15. 27. Pouring a drink
  16. 28. Petting a dog
  17. 29. Taking a photo
  18. 30. Shaking hands
  19. 31. Stretching
  20. 32. Whistling a tune
  21. 33. Tickling someone
  22. 34. Giving a big hug
  23. 35. Snapping your fingers

Give invisible objects weight and size

The single biggest upgrade on this tier is treating imaginary objects as real ones. When you open a heavy door, lean back and strain against it. When you pour a drink, watch the glass fill and stop pouring at the right moment. When you comb your hair, find the tangle. Small physical honesty like that turns an ambiguous mime into an obvious one, and it costs nothing. Exaggerate the scale by roughly half: brushing your teeth reads much faster if you foam at the mouth and check the mirror. Use your face constantly, because the difference between yawning, sneezing and crying lives entirely in the eyebrows. And repeat the motion in a loop rather than performing it once and standing still.

Medium action charades words

Medium action charades swaps single motions for small stories. Fishing off a dock, changing a flat tire, conducting an orchestra, knitting a scarf, milking a cow and bowling a strike all take three or four gestures in the right order before the answer clicks. That extra beat is what makes this the best default tier for adults: it is still guessable, but the actor has to think about staging rather than just flailing. Hobbies and sports dominate, so the list plays especially well with a group that already teases each other about their weekend habits. Expect a lot of near-misses between skateboarding and ice skating, which is half the entertainment.

  1. 1. Fishing off a dock
  2. 2. Ice skating
  3. 3. Playing the guitar
  4. 4. Chopping firewood
  5. 5. Flying a kite
  6. 6. Milking a cow
  7. 7. Building a sandcastle
  8. 8. Changing a flat tire
  9. 9. Blowing bubbles
  10. 10. Rowing a boat
  11. 11. Playing basketball
  12. 12. Doing push-ups

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  1. 13. Juggling
  2. 14. Shooting a bow and arrow
  3. 15. Painting a portrait
  4. 16. Making a pizza
  5. 17. Climbing a ladder
  6. 18. Vacuuming the carpet
  7. 19. Ironing a shirt
  8. 20. Wrapping a present
  9. 21. Planting a tree
  10. 22. Walking a dog
  11. 23. Scuba diving
  12. 24. Playing tennis
  13. 25. Bowling a strike
  14. 26. Skateboarding
  15. 27. Conducting an orchestra
  16. 28. Putting on makeup
  17. 29. Knitting a scarf
  18. 30. Riding a horse
  19. 31. Doing yoga
  20. 32. Casting a fishing rod
  21. 33. Directing traffic
  22. 34. Boxing a punching bag
  23. 35. Skipping rope

Act the sequence, not the snapshot

Every prompt on this list is a short procedure, so perform it in order and the answer arrives on its own. Changing a flat tire reads instantly if you discover the flat, fetch the jack, crank, swap the wheel and wipe your brow, and it reads like nothing at all if you just turn an invisible wrench. The same applies to making a pizza, wrapping a present, planting a tree and casting a fishing rod. Where two prompts share a posture, add the one distinguishing beat: ice skating glides and turns, skateboarding pushes off with one foot. If your team stalls halfway through, do not restart from the beginning. Loop the most distinctive step until somebody names it.

Hard action charades words

Hard action charades is where the miming turns into short theatre. Defusing a bomb, negotiating a hostage release, interpreting sign language, panning for gold and taming a lion all need the actor to invent a whole scene, complete with an imaginary second person, before the room can land on the exact wording. A few are deliberately meta, including miming a box you cannot escape and directing a movie scene, which reliably break the fourth wall and the group. Others are pure fine-motor comedy: threading a needle, untangling knotted headphones, solving a Rubik's Cube. Save this list for experienced players, and be generous with partial credit or your timer will win every round.

  1. 1. Threading a needle
  2. 2. Assembling flat-pack furniture
  3. 3. Defusing a bomb
  4. 4. Performing surgery
  5. 5. Landing an airplane
  6. 6. Tightrope walking
  7. 7. Sculpting a clay statue
  8. 8. Blowing glass
  9. 9. Doing a magic card trick
  10. 10. Negotiating a hostage release
  11. 11. Parallel parking a car
  12. 12. Refereeing a wrestling match
  13. 13. Conducting a job interview
  14. 14. Hypnotizing someone
  15. 15. Sword fighting
  16. 16. Escaping from handcuffs
  17. 17. Taming a lion
  18. 18. Reading tarot cards
  19. 19. Interpreting sign language
  20. 20. Ballroom dancing with a partner
  21. 21. Performing CPR
  22. 22. Panning for gold
  23. 23. Herding sheep
  24. 24. Pickpocketing a wallet
  25. 25. Blowing a giant bubblegum bubble
  26. 26. Solving a Rubik's Cube
  27. 27. Miming a box you can't escape
  28. 28. Arm wrestling a stranger
  29. 29. Untangling knotted headphones
  30. 30. Whittling a wooden spoon
  31. 31. Balancing a spinning plate
  32. 32. Taking a selfie with a crowd
  33. 33. Directing a movie scene
  34. 34. Playing air hockey
  35. 35. Cracking a safe

Build a scene and cast an invisible partner

Most of this list involves someone who is not there. Negotiating a hostage release, conducting a job interview, hypnotizing someone, arm wrestling a stranger and ballroom dancing with a partner all fall flat until the actor establishes where the other person is standing and reacts to them. Place them deliberately, look at them, respond to them, and the room stops guessing verbs and starts guessing situations. For the fine-motor clues, threading a needle, whittling a wooden spoon, solving a Rubik's Cube, do the opposite: shrink everything, pull your hands close to your face and let the tiny movements carry it. And agree in advance whether the exact wording is required, because on this tier close is usually close enough.

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Selling a Verb With Your Whole Body

Actions reward full commitment, so the golden rule is to exaggerate everything by about fifty percent. Do not just mime brushing your teeth, foam at the mouth, check the mirror, wince at a sore spot. Invisible objects need weight and size: when you are opening a heavy door, lean back and strain; when you are pouring a drink, watch the glass fill. For multi-step clues like changing a flat tire, act the sequence in order, discover the flat, fetch the jack, crank, swap, wipe your brow, because the story is more readable than any single gesture. And use your face constantly. The difference between yawning and crying is entirely in the eyebrows, and your face is the one prop you always have.

Scaling the Challenge From Toddlers to Try-Hards

The three tiers here map neatly onto who is playing. Easy actions like clapping your hands and petting a dog are single gestures a four-year-old can perform and guess, which makes them ideal for the youngest players and anyone new to the game. Medium introduces setup and props that exist only in imagination, milking a cow or conducting an orchestra takes a beat to establish, so it suits school-age kids and casual adult groups. Hard is where the game becomes theater: defusing a bomb or negotiating a hostage release forces the actor to invent a whole scene, not just a motion. For a mixed group, deal each player a difficulty that matches their confidence, and let the show-offs earn their applause on hard.

The Category That Works in Every Room

Reach for actions when your group has nothing in common but the room itself. Because there are no titles to know, no celebrities to recognise and nothing to spell, this category flattens every advantage: grandparents, exchange students and six-year-olds all start from zero, and the best actor, not the biggest trivia brain, wins. It is also the ideal icebreaker list, since watching a new coworker commit to skipping rope melts awkwardness faster than any introduction round. Teachers love it for classroom brain breaks because clues like stretching and dancing get bodies moving without chaos. And if your party has hit a lull, one round of someone untangling knotted headphones in mime will restart the laughter reliably.

Actions charades tips and FAQ

What is the difference between easy, medium and hard action charades?

Easy list: Each of these is one continuous motion the body already knows, so no cultural knowledge is required at all. That makes the tier the most inclusive on the site: it works across ages, languages and confidence levels. Medium list: These activities are short procedures rather than single motions. Changing a flat tire or making a pizza only reads once the actor performs the steps in order, which is what makes the tier a good default for adults. Hard list: Hard activities need a whole scene, often including an imaginary second person, or extremely precise small movements. Defusing a bomb and threading a needle both fail if the actor rushes, so this tier rewards patience over energy.

How do we run a round of action charades?

Two teams, one actor, and a two-minute timer works best here, because activities take longer to build than titles do. The actor mimes the activity in silence while their own team guesses; no sounds, no mouthing, no pointing at real objects. Score a point per correct guess, then hand the next clue to the other team. Loop the most distinctive step rather than restarting if your team stalls.

Which action list should we start with, and how should the rules change as we move up?

On the easy tier you can drop the timer altogether and simply go round the room, since almost every clue lands within a few seconds. On the medium tier, give the actor a moment to plan the order of the steps before the clock starts. Ten seconds of thinking is worth thirty of flailing. On the hard tier, allow the actor to place an imaginary second person and react to them, since most of these clues collapse without one.

Keep the party going

Want the background rather than another list? Read the charades rules and word-list guide (official gestures, timing, team setup and house rules worth stealing) and the party games night checklist (a running order that keeps a whole evening from stalling).

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